2020
|
Konen, Wolfgang; Bagheri, Samineh Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Konferenzbeitrag Vasile, Massimiliano; Filipic, Bogdan (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA)
, Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w, 2020. Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning @inproceedings{Konen20b,
title = {Reinforcement Learning for N-Player Games: The Importance of Final Adaptation},
author = {Wolfgang Konen and Samineh Bagheri},
editor = {Massimiliano Vasile and Bogdan Filipic },
url = {http://www.gm.fh-koeln.de/ciopwebpub/Konen20b.d/bioma20-TDNTuple.pdf},
year = {2020},
date = {2020-10-01},
booktitle = {9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA)
},
address = {Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w},
keywords = {CI, Game Learning, general game playing, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Konen, Wolfgang The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020. Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning @techreport{Konen20d,
title = {The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning},
author = {Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Konen20d.d/TR-GBG.pdf},
year = {2020},
date = {2020-01-10},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct},
keywords = {CI, Game Learning, general game playing, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
Konen, Wolfgang; Bagheri, Samineh Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020. Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning @techreport{Konen20b_TR,
title = {Final Adaptation Reinforcement Learning for N-Player Games},
author = {Wolfgang Konen and Samineh Bagheri},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Konen20b_TR.d/Konen20b_TR.pdf},
year = {2020},
date = {2020-01-01},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining)},
keywords = {CI, Game Learning, general game playing, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
2019
|
Konen, Wolfgang General Board Game Playing for Education and Research in Generic AI Game Learning Konferenzbeitrag Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019. Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning @inproceedings{Konen19b,
title = {General Board Game Playing for Education and Research in Generic AI Game Learning},
author = {Wolfgang Konen},
editor = {Diego Perez and Sanaz Mostaghim and Simon Lucas},
url = {https://arxiv.org/pdf/1907.06508},
year = {2019},
date = {2019-08-20},
booktitle = {IEEE Conference on Games},
address = {London},
keywords = {CI, Game Learning, general game playing, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Konen, Wolfgang The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019. Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning @techreport{Konen19a,
title = {The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning},
author = {Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Kone19a.d/TR-GBG.pdf},
year = {2019},
date = {2019-01-01},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining)},
keywords = {CI, Game Learning, general game playing, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
Thill, Markus; Däubner, Sina; Konen, Wolfgang; Bäck, Thomas Anomaly Detection in Electrocardiogram Readings with Stacked LSTM Networks Konferenzbeitrag Barancíková, Petra; Holena, Martin; others, (Hrsg.): Proc. 19th Conference Information Technologies - Applications
and Theory (ITAT 2019), 2019, (Best Paper Award). Links | BibTeX | Schlagwörter: anomaly detection, deep learning, learning, LSTM, time series @inproceedings{Thill2019a,
title = {Anomaly Detection in Electrocardiogram Readings with Stacked LSTM Networks},
author = {Markus Thill and Sina Däubner and Wolfgang Konen and Thomas Bäck},
editor = {Petra Barancíková and Martin Holena and others},
url = {http://ceur-ws.org/Vol-2473},
year = {2019},
date = {2019-01-01},
booktitle = {Proc. 19th Conference Information Technologies - Applications
and Theory (ITAT 2019)},
volume = {2473},
series = {CEUR Workshop Proceedings},
note = {Best Paper Award},
keywords = {anomaly detection, deep learning, learning, LSTM, time series},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2017
|
Konen, Wolfgang The GBG Class Interface Tutorial: General Board Game Playing and Learning Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf). Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning @techreport{Kone17a,
title = {The GBG Class Interface Tutorial: General Board Game Playing and Learning},
author = {Konen, Wolfgang},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf},
year = {2017},
date = {2017-06-01},
address = {Cologne University of Applied Science},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining)},
note = {e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf},
keywords = {CI, Game Learning, general game playing, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
2016
|
Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang Online Adaptable Learning Rates for the Game Connect-4 Artikel IEEE Transactions on Computational Intelligence and AI in Games, 8 (1), S. 33-42, 2016, (accepted 11/2014). Links | BibTeX | Schlagwörter: CI, Game Learning, learning, optimization, reinforcement learning @article{Bagh16b,
title = {Online Adaptable Learning Rates for the Game Connect-4},
author = { Samineh Bagheri and Markus Thill and Patrick Koch and Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen//Bagh15.pdf},
doi = {10.1109/TCIAIG.2014.2367105},
year = {2016},
date = {2016-01-01},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
volume = {8},
number = {1},
pages = {33-42},
note = {accepted 11/2014},
keywords = {CI, Game Learning, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {article}
}
|
2015
|
Konen, Wolfgang Reinforcement Learning for Board Games: The Temporal Difference Algorithm Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @techreport{Kone15c,
title = {Reinforcement Learning for Board Games: The Temporal Difference Algorithm},
author = { Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Kone15c.d/TR-TDgame_EN.pdf},
doi = {10.13140/RG.2.1.1965.2329},
year = {2015},
date = {2015-07-01},
address = {Cologne University of Applied Sciences},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining)},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
Konen, Wolfgang Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2015, (Updated version 2015). Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @techreport{Kone15a,
title = {Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus},
author = { Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Kone15a.d/TR-TDgame.pdf},
year = {2015},
date = {2015-00-01},
address = {Cologne University of Applied Science},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining)},
note = {Updated version 2015},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
2014
|
Thill, Markus; Konen, Wolfgang Connect-4 Game Playing Framework (C4GPF) Sonstige 2014. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @misc{ThilKon14,
title = {Connect-4 Game Playing Framework (C4GPF)},
author = { Markus Thill and Wolfgang Konen},
url = {http://github.com/MarkusThill/Connect-Four},
year = {2014},
date = {2014-10-01},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {misc}
}
|
Konen, Wolfgang; Koch, Patrick Adaptation in Nonlinear Learning Models for Nonstationary Tasks Konferenzbeitrag Bartz-Beielstein, T; Filipic, B (Hrsg.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, S. 292–301, Springer, Heidelberg, 2014. Links | BibTeX | Schlagwörter: Game Learning, learning, reinforcement learning @inproceedings{Kone14a,
title = {Adaptation in Nonlinear Learning Models for Nonstationary Tasks},
author = { Wolfgang Konen and Patrick Koch},
editor = {Bartz-Beielstein, T. and Filipic, B.},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/Kone14a-Adaptation.pdf},
year = {2014},
date = {2014-09-01},
booktitle = {PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana},
pages = {292--301},
publisher = {Springer},
address = {Heidelberg},
keywords = {Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang Online Adaptable Learning Rates for the Game Connect-4 Forschungsbericht CIplus (TR 03/2014), 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2016). Links | BibTeX | Schlagwörter: CI, Game Learning, learning, optimization, reinforcement learning @techreport{Bagh14a,
title = {Online Adaptable Learning Rates for the Game Connect-4},
author = { Samineh Bagheri and Markus Thill and Patrick Koch and Wolfgang Konen},
url = {http://nbn-resolving.de/urn:nbn:de:hbz:832-cos-704},
doi = {10.1109/TCIAIG.2014.2367105},
year = {2014},
date = {2014-01-01},
number = {TR 03/2014},
institution = {CIplus},
note = {Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2016},
keywords = {CI, Game Learning, learning, optimization, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
Thill, Markus; Bagheri, Samineh; Koch, Patrick; Konen, Wolfgang Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Konferenzbeitrag Preuss, Mike ; Rudolph, Günther (Hrsg.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, S. 84 – 91, 2014. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @inproceedings{Thil14,
title = {Temporal Difference Learning with Eligibility Traces for the Game Connect-4},
author = { Markus Thill and Samineh Bagheri and Patrick Koch and Wolfgang Konen},
editor = {Preuss, Mike and Rudolph, Günther},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/ThillCIG2014.pdf},
year = {2014},
date = {2014-01-01},
booktitle = {CIG'2014, International Conference on Computational Intelligence in Games, Dortmund},
pages = {84 -- 91},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2012
|
Thill, Markus; Koch, Patrick; Konen, Wolfgang Reinforcement learning with n-tuples on the game Connect-4 Konferenzbeitrag Coello Coello, Carlos ; Cutello, Vincenzo ; others, (Hrsg.): PPSN'2012: 12th International Conference on Parallel Problem Solving From Nature, Taormina, S. 184–194, Springer, Heidelberg, 2012. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning, SOMA @inproceedings{Thil12,
title = {Reinforcement learning with n-tuples on the game Connect-4},
author = { Markus Thill and Patrick Koch and Wolfgang Konen},
editor = {Coello Coello, Carlos and Cutello, Vincenzo and others},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Thi12.d/Thil12.pdf},
year = {2012},
date = {2012-09-01},
booktitle = {PPSN'2012: 12th International Conference on Parallel Problem Solving From Nature, Taormina},
pages = {184--194},
publisher = {Springer},
address = {Heidelberg},
keywords = {CI, Game Learning, learning, reinforcement learning, SOMA},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2011
|
Konen, Wolfgang Self-configuration from a Machine-Learning Perspective Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, Faculty of Computer Science and Engineering Science, (05/11; arXiv: 1105.1951), 2011, ISSN: 2191-365X, (e-print published at http://arxiv.org/abs/1105.1951 and Dagstuhl Preprint Archive, Workshop 11181 "Organic Computing -- Design of Self-Organizing Systems"). Links | BibTeX | Schlagwörter: CI, Game Learning, learning, parameter tuning, reinforcement learning, TDMR @techreport{Kone11c,
title = {Self-configuration from a Machine-Learning Perspective},
author = { Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/ciopwebpub/Kone11c.d/Kone11c.pdf},
issn = {2191-365X},
year = {2011},
date = {2011-05-01},
number = {05/11; arXiv: 1105.1951},
address = {Cologne University of Applied Science, Faculty of Computer Science and Engineering Science},
institution = {Research Center CIOP (Computational Intelligence, Optimization and Data Mining)},
note = {e-print published at http://arxiv.org/abs/1105.1951 and Dagstuhl Preprint Archive, Workshop 11181 "Organic Computing -- Design of Self-Organizing Systems"},
keywords = {CI, Game Learning, learning, parameter tuning, reinforcement learning, TDMR},
pubstate = {published},
tppubtype = {techreport}
}
|
2009
|
Konen, Wolfgang; Bartz-Beielstein, Thomas Reinforcement learning for games: failures and successes -- CMA-ES and TDL in comparision Konferenzbeitrag GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference, S. 2641–2648, ACM, Montreal, Québec, Canada, 2009. Links | BibTeX | Schlagwörter: CI, CMA, Game Learning, learning, reinforcement learning @inproceedings{Kone09a,
title = {Reinforcement learning for games: failures and successes -- CMA-ES and TDL in comparision},
author = { Wolfgang Konen and Thomas Bartz-Beielstein},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/evo-reinforce-GECCO2009.pdf},
doi = {http://doi.acm.org/10.1145/1570256.1570375},
year = {2009},
date = {2009-01-01},
booktitle = {GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference},
pages = {2641--2648},
publisher = {ACM},
address = {Montreal, Québec, Canada},
keywords = {CI, CMA, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Konen, Wolfgang; Bartz-Beielstein, Thomas Evolutionsstrategien und Reinforcement Learning für strategische Brettspiele Forschungsbericht Cologne University of Applied Sciences 2009. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @techreport{KoneB09,
title = {Evolutionsstrategien und Reinforcement Learning für strategische Brettspiele},
author = { Wolfgang Konen and Thomas Bartz-Beielstein},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/FBericht2009-RL-Kg-Bi.pdf},
year = {2009},
date = {2009-01-01},
institution = {Cologne University of Applied Sciences},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
2008
|
Konen, Wolfgang; Bartz-Beielstein, Thomas Reinforcement Learning: Insights from Interesting Failures in Parameter Selection Konferenzbeitrag Rudolph, Günter ; others, (Hrsg.): PPSN'2008: 10th International Conference on Parallel Problem Solving From Nature, Dortmund, S. 478–487, Springer, Berlin, 2008. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @inproceedings{Kone08a,
title = {Reinforcement Learning: Insights from Interesting Failures in Parameter Selection},
author = { Wolfgang Konen and Thomas Bartz-Beielstein},
editor = {Rudolph, Günter and others},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/ppsn2008.pdf},
year = {2008},
date = {2008-09-01},
booktitle = {PPSN'2008: 10th International Conference on Parallel Problem Solving From Nature, Dortmund},
pages = {478--487},
publisher = {Springer},
address = {Berlin},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Konen, Wolfgang Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht Cologne University of Applied Sciences 2008. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @techreport{Kone08b,
title = {Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus},
author = { Wolfgang Konen},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/TR_TDlambda2008.pdf},
year = {2008},
date = {2008-01-01},
institution = {Cologne University of Applied Sciences},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
Konen, Wolfgang; Bartz-Beielstein, Thomas Reinforcement Learning für strategische Brettspiele Forschungsbericht Cologne University of Applied Sciences 2008. Links | BibTeX | Schlagwörter: CI, Game Learning, learning, reinforcement learning @techreport{Kone08c,
title = {Reinforcement Learning für strategische Brettspiele},
author = { Wolfgang Konen and Thomas Bartz-Beielstein},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/FBericht2008-Kg-Bi-RL-Brettspiele.pdf},
year = {2008},
date = {2008-01-01},
institution = {Cologne University of Applied Sciences},
keywords = {CI, Game Learning, learning, reinforcement learning},
pubstate = {published},
tppubtype = {techreport}
}
|
1999
|
Konen, Wolfgang ; von der Malsburg, Christoph Learning to generalize from single examples in the dynamic link architecture Buchkapitel mit eigenem Titel Hinton, Geoffrey ; Seynowski, Terrence J (Hrsg.): Unsupervised Learning Foundations of Neural Computation, S. 373390, MIT Press, Cambridge, MA, 1999, (Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]). BibTeX | Schlagwörter: DLA, learning, neuroinformatics @incollection{KoneMal99,
title = {Learning to generalize from single examples in the dynamic link architecture},
author = {Konen, Wolfgang and von der Malsburg, Christoph},
editor = {Hinton, Geoffrey and Seynowski, Terrence J.},
year = {1999},
date = {1999-01-01},
booktitle = {Unsupervised Learning Foundations of Neural Computation},
pages = {373390},
publisher = {MIT Press},
address = {Cambridge, MA},
note = {Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]},
keywords = {DLA, learning, neuroinformatics},
pubstate = {published},
tppubtype = {incollection}
}
|
Würtz, Rolf P; Konen, Wolfgang ; Behrmann, Kay-Ole On the performance of neuronal matching algorithms Artikel Neural Networks, 12 , S. 127-134, 1999. Links | BibTeX | Schlagwörter: DLA, learning, neuroinformatics @article{WurKo99,
title = {On the performance of neuronal matching algorithms},
author = {Würtz, Rolf P. and Konen, Wolfgang and Behrmann, Kay-Ole},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/wuertz-konen99performance.pdf},
year = {1999},
date = {1999-01-01},
journal = {Neural Networks},
volume = {12},
pages = {127-134},
keywords = {DLA, learning, neuroinformatics},
pubstate = {published},
tppubtype = {article}
}
|
1996
|
Würtz, Rolf P; Konen, Wolfgang ; Behrmann, Kay-Ole How fast can neuronal algorithms match patterns? Konferenzbeitrag von der Malsburg, Christoph ; von Seelen, Werner (Hrsg.): International Conference on Artificial Neural Networks (ICANN), North-Holland, 1996. Links | BibTeX | Schlagwörter: learning, neuroinformatics @inproceedings{WurKo96,
title = {How fast can neuronal algorithms match patterns?},
author = {Würtz, Rolf P. and Konen, Wolfgang and Behrmann, Kay-Ole},
editor = {von der Malsburg, Christoph and von Seelen, Werner},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/wuertz-konen96how-fast.pdf},
year = {1996},
date = {1996-01-01},
booktitle = {International Conference on Artificial Neural Networks (ICANN)},
publisher = {North-Holland},
keywords = {learning, neuroinformatics},
pubstate = {published},
tppubtype = {inproceedings}
}
|
1994
|
Konen, Wolfgang ; von der Malsburg, Christoph Learning to generalize from single examples in the dynamic link architecture Buchkapitel mit eigenem Titel Buzsaki, G; others, (Hrsg.): Temporal Coding in the brain, S. 205220, Springer, New York, 1994, (Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]). BibTeX | Schlagwörter: DLA, learning, neuroinformatics @incollection{KoneMal94,
title = {Learning to generalize from single examples in the dynamic link architecture},
author = {Konen, Wolfgang and von der Malsburg, Christoph},
editor = {Buzsaki, G. and others},
year = {1994},
date = {1994-01-01},
booktitle = {Temporal Coding in the brain},
pages = {205220},
publisher = {Springer},
address = {New York},
note = {Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]},
keywords = {DLA, learning, neuroinformatics},
pubstate = {published},
tppubtype = {incollection}
}
|
Konen, Wolfgang ; Maurer, Thomas ; von der Malsburg, Christoph A fast dynamic link matching algorithm for invariant pattern recognition Artikel Neural Networks, 7 , S. 1019-1030, 1994. Links | BibTeX | Schlagwörter: DLA, learning, neuroinformatics @article{KoneMau94,
title = {A fast dynamic link matching algorithm for invariant pattern recognition},
author = {Konen, Wolfgang and Maurer, Thomas and von der Malsburg, Christoph},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/konen94fast.pdf},
year = {1994},
date = {1994-01-01},
journal = {Neural Networks},
volume = {7},
pages = {1019-1030},
keywords = {DLA, learning, neuroinformatics},
pubstate = {published},
tppubtype = {article}
}
|
1993
|
Doursat, René ; Konen, Wolfgang ; Lades, Martin ; von der Malsburg, Christoph ; Vorbrüggen, Jan C; Wiskott, Laurenz ; Würtz, Rolf P Neural mechanisms of elastic pattern matching Forschungsbericht Institut für Neuroinformatik, Ruhr-Universität Bochum Bochum, (IR-INI 93-01), 1993. Links | BibTeX | Schlagwörter: computer vision, DLA, face recognition, learning, neuroinformatics @techreport{Dour93,
title = {Neural mechanisms of elastic pattern matching},
author = {Doursat, René and Konen, Wolfgang and Lades, Martin and von der Malsburg, Christoph and Vorbrüggen, Jan C. and Wiskott, Laurenz and Würtz, Rolf P.},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/doursat92neural.pdf},
year = {1993},
date = {1993-01-01},
number = {IR-INI 93-01},
address = {Bochum},
institution = {Institut für Neuroinformatik, Ruhr-Universität Bochum},
keywords = {computer vision, DLA, face recognition, learning, neuroinformatics},
pubstate = {published},
tppubtype = {techreport}
}
|
Konen, Wolfgang ; von der Malsburg, Christoph Learning to generalize from single examples in the dynamic link architecture Artikel Neural Computation, 5 , S. 719-735, 1993. Links | BibTeX | Schlagwörter: DLA, learning, neuroinformatics @article{KonMal93,
title = {Learning to generalize from single examples in the dynamic link architecture},
author = {Konen, Wolfgang and von der Malsburg, Christoph},
url = {http://www.gm.fh-koeln.de/~konen/Publikationen/NeurComp-mirpap.pdf},
year = {1993},
date = {1993-01-01},
journal = {Neural Computation},
volume = {5},
pages = {719-735},
keywords = {DLA, learning, neuroinformatics},
pubstate = {published},
tppubtype = {article}
}
|
1992
|
Konen, Wolfgang ; von der Malsburg, Christoph Unsupervised symmetry detection: A network which learns from single examples Konferenzbeitrag Aleksander, Igor (Hrsg.): Proceedings of the International Conference on Artificial Neural Networks (ICANN), S. 121125, North-Holland, Amsterdam, 1992. Links | BibTeX | Schlagwörter: DLA, learning, neuroinformatics @inproceedings{KonMal92,
title = {Unsupervised symmetry detection: A network which learns from single examples},
author = {Konen, Wolfgang and von der Malsburg, Christoph},
editor = {Aleksander, Igor},
url = {http://www.gm.fh-koeln.de/~konen//Publikationen/ICANN92-mirpap.pdf},
year = {1992},
date = {1992-01-01},
booktitle = {Proceedings of the International Conference on Artificial Neural Networks (ICANN)},
pages = {121125},
publisher = {North-Holland, Amsterdam},
keywords = {DLA, learning, neuroinformatics},
pubstate = {published},
tppubtype = {inproceedings}
}
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