+++ Update 10/2020: FutureWorkGBG: Project themes in GBG for students (PDF) +++

 Games are an interesting field in computer science concerning the question whether a computer can learn the game strategies just from self-play, without explicitly programming the tactics or performing exhaustive search. This is a branch of artificial intelligence (AI).

In January'2018 we released Gameboard Hex in GBGGBG, the General Board Game playing and learning framework to the research community as another open-source project.


GBG takes the abstraction one level higher (than in the previous Connect-4 project) in that it provides a software framework with standardized interfaces for arbitrary games and arbitrary AI agents. GBG helps students and researchers to take a quicker start-off into the area of game learning. Read more about GBG in the publications below.

Currently, the games implemented in GBG include 2048, Hex, Othello, Sim, Nim, Tic-Tac-Toe; more games are planned for the future. Current agents in GBG include MCTS, Max-N, Expectimax-N, TD-n-tuple and others.

The long-term goal of our research group is it to transfer these learning strategies to many other games (dots-and-boxes, go, Poker, checkers, Abalone, ...). The project is related to the research field known as General Game Playing (GGP). The aim of GGP and GBG is it to develop agents which are able to learn a great variety of games.

Read more about Games & Learning ...

FutureWorkGBG: Project themes in GBG for students (PDF)



Wolfgang Konen, Markus Thill, Samineh Bagheri, Johannes Kutsch, Kevin Galitzki, Felix Barsnick, Yannick Dittmar, Julian Cöln, Johannes Scheiermann

Publications GBG

The article General Board Game Playing for Education and Research in Generic AI Game Learning (2019) provides a scientific overview on GBG, the technical report The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning (Oct 2020) gives an introduction to GBG more from the programmer's perspective.

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