Suchfeld

Zeige alle

2021

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Journal Article

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, reinforcement learning

2020

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Inproceedings

In: Vasile, Massimiliano; Filipic, Bogdan (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA) , Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w, 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

2019

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Inproceedings

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

2017

Konen, Wolfgang

The GBG Class Interface Tutorial: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf).

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

 


Suchfeld

Zeige alle

1.

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Journal Article

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX

2.

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Inproceedings

In: Vasile, Massimiliano; Filipic, Bogdan (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA) , Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w, 2020.

Links | BibTeX

3.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020.

Links | BibTeX

4.

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX

5.

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Inproceedings

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX

6.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019.

Links | BibTeX

7.

Konen, Wolfgang

The GBG Class Interface Tutorial: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf).

Links | BibTeX