Suchfeld

Zeige alle

2020

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Konferenzbeitrag

Vasile, Massimiliano; Filipic, Bogdan (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA) , Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w, 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

2019

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Konferenzbeitrag

Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

2017

Konen, Wolfgang

The GBG Class Interface Tutorial: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf).

Links | BibTeX | Schlagwörter: CI, Game Learning, general game playing, learning, optimization, reinforcement learning

 


Suchfeld

Zeige alle

1. Konen, Wolfgang; Bagheri, Samineh: Reinforcement Learning for N-Player Games: The Importance of Final Adaptation. In: Vasile, Massimiliano; Filipic, Bogdan (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA) , Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w, 2020. (Typ: Konferenzbeitrag | Links | BibTeX)
2. Konen, Wolfgang: The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning. Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020. (Typ: Forschungsbericht | Links | BibTeX)
3. Konen, Wolfgang; Bagheri, Samineh: Final Adaptation Reinforcement Learning for N-Player Games. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020. (Typ: Forschungsbericht | Links | BibTeX)
4. Konen, Wolfgang: General Board Game Playing for Education and Research in Generic AI Game Learning. In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019. (Typ: Konferenzbeitrag | Links | BibTeX)
5. Konen, Wolfgang: The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019. (Typ: Forschungsbericht | Links | BibTeX)
6. Konen, Wolfgang : The GBG Class Interface Tutorial: General Board Game Playing and Learning. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf). (Typ: Forschungsbericht | Links | BibTeX)