Suchfeld
The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019.
Implementierung und Untersuchung eines Turniersystems für KI-Agenten in Brettspielen Masters Thesis
TH Köln -- University of Applied Sciences, 2019, (Master thesis).
Untersuchung von KI Agenten im Spiel Othello Technical Report
TH Köln, Institut für Informatik 2019.
Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework Masters Thesis
TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).
The GBG Class Interface Tutorial: General Board Game Playing and Learning Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf).
KI-Agenten fur das Spiel 2048: Untersuchung von Lernalgorithmen für nichtdeterministische Spiele Masters Thesis
TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis, 2nd prize in CBC award 2018).
Online Adaptable Learning Rates for the Game Connect-4 Journal Article
In: IEEE Transactions on Computational Intelligence and AI in Games, Bd. 8, Nr. 1, S. 33-42, 2016, (accepted 11/2014).
Reinforcement Learning for Board Games: The Temporal Difference Algorithm Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015.
Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2015, (Updated version 2015).
Connect-4 Game Playing Framework (C4GPF) Miscellaneous
2014.