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2022

Konen, Wolfgang

The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht

TH Köln 2022.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2021

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Artikel

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2020

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Konferenzbeitrag

In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2019

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Konferenzbeitrag

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Bagheri, Samineh; Konen, Wolfgang; Bäck, Thomas

Solving Optimization Problems with High Conditioning by Means of Online Whitening Konferenzbeitrag

In: Lopez-Ibanez, Manuel (Hrsg.): Genetic and Evolutionary Computation Conference 2019 (GECCO'19), Prague, S. 243-244, ACM, 2019.

Links | BibTeX | Schlagwörter: CI, constraints, MONREP, optimization, SACOBRA, surrogate models

2017

Bagheri, Samineh; Konen, Wolfgang; Bäck, Thomas

Comparing Kriging and Radial Basis Function Surrogates Konferenzbeitrag

In: Hoffmann, Frank; Hüllermeier, Eyke (Hrsg.): Proceedings 27. Workshop Computational Intelligence, S. 243-259, Universitätsverlag Karlsruhe, 2017.

Links | BibTeX | Schlagwörter: CI, constraints, Kriging, MONREP, optimization, SACOBRA, surrogate models

Bagheri, Samineh; Konen, Wolfgang; Allmendinger, Richard; Branke, Jürgen; Deb, Kalyanmoy; Fieldsend, Jonathan; Quagliarella, Domenico; Sindhya, Karthik

Constraint Handling in Efficient Global Optimization Konferenzbeitrag

In: Bosman, Peter A N (Hrsg.): Genetic and Evolutionary Computation Conference 2017 (GECCO'17), Berlin, S. 1, ACM, 2017.

Links | BibTeX | Schlagwörter: CI, constraints, Kriging, MONREP, optimization, SACOBRA, surrogate models

Bagheri, Samineh; Konen, Wolfgang; Emmerich, Michael; Bäck, Thomas

Self-adjusting parameter control for surrogate-assisted constrained optimization under limited budgets Artikel

In: Applied Soft Computing, Bd. 61, S. 377–393, 2017, ISSN: 1568-4946.

Links | BibTeX | Schlagwörter: CI, constraints, MONREP, optimization, SACOBRA, surrogate models

Galitzki, Kevin

Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

Kutsch, Johannes

KI-Agenten fur das Spiel 2048: Untersuchung von Lernalgorithmen für nichtdeterministische Spiele Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

2016

Bagheri, Samineh; Konen, Wolfgang; Bäck, Thomas

Online Selection of Surrogate Models for Constrained Black-Box Optimization Konferenzbeitrag

In: Jin, Yaochu (Hrsg.): SSCI'2016, Athens, S. 1, IEEE, 2016, (Best Student Paper Award).

Links | BibTeX | Schlagwörter: CI, constraints, ensemble, MONREP, optimization, SACOBRA

Bagheri, Samineh; Konen, Wolfgang; Bäck, Thomas

Equality Constraint Handling for Surrogate-Assisted Constrained Optimization Konferenzbeitrag

In: Tan, Kay Chen (Hrsg.): WCCI'2016, Vancouver, S. 1, IEEE, 2016.

Links | BibTeX | Schlagwörter: CI, constraints, MONREP, optimization, SACOBRA

2015

Bagheri, Samineh; Konen, Wolfgang; Foussette, Christophe; Krause, Peter; Bäck, Thomas; Koch, Patrick

SACOBRA: Self-Adjusting Constrained Black-Box Optimization with RBF Konferenzbeitrag

In: Hoffmann, Frank; Hüllermeier, Eyke (Hrsg.): Proceedings 25. Workshop Computational Intelligence, S. 87-98, Universitätsverlag Karlsruhe, 2015, (Young Author Award GMA-CI).

Links | BibTeX | Schlagwörter: CI, constraints, MONREP, optimization

 


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16 Einträge « 1 von 2 »
1.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht

TH Köln 2022.

Links | BibTeX

2.

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).

Links | BibTeX

3.

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Artikel

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX

4.

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Konferenzbeitrag

In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.

Links | BibTeX

5.

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX

6.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX

7.

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Konferenzbeitrag

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX

8.

Bagheri, Samineh; Konen, Wolfgang; Bäck, Thomas

Solving Optimization Problems with High Conditioning by Means of Online Whitening Konferenzbeitrag

In: Lopez-Ibanez, Manuel (Hrsg.): Genetic and Evolutionary Computation Conference 2019 (GECCO'19), Prague, S. 243-244, ACM, 2019.

Links | BibTeX

9.

Bagheri, Samineh; Konen, Wolfgang; Bäck, Thomas

Comparing Kriging and Radial Basis Function Surrogates Konferenzbeitrag

In: Hoffmann, Frank; Hüllermeier, Eyke (Hrsg.): Proceedings 27. Workshop Computational Intelligence, S. 243-259, Universitätsverlag Karlsruhe, 2017.

Links | BibTeX

10.

Bagheri, Samineh; Konen, Wolfgang; Allmendinger, Richard; Branke, Jürgen; Deb, Kalyanmoy; Fieldsend, Jonathan; Quagliarella, Domenico; Sindhya, Karthik

Constraint Handling in Efficient Global Optimization Konferenzbeitrag

In: Bosman, Peter A N (Hrsg.): Genetic and Evolutionary Computation Conference 2017 (GECCO'17), Berlin, S. 1, ACM, 2017.

Links | BibTeX

16 Einträge « 1 von 2 »