2023
Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning Artikel
In: arXiv preprint arXiv:2301.12167, 2023.
2022
The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht
TH Köln 2022.
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel
In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).
2021
Final adaptation reinforcement learning for N-player games Artikel
In: arXiv preprint arXiv:2111.14375, 2021.
2020
Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Proceedings Article
In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.
Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.
The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.
2019
General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article
In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.
Search Field
Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning Artikel In: arXiv preprint arXiv:2301.12167, 2023. The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht TH Köln 2022. AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper). Final adaptation reinforcement learning for N-player games Artikel In: arXiv preprint arXiv:2111.14375, 2021. Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Proceedings Article In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020. Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020. The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020. General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.