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2023

Konen, Wolfgang

Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning Artikel

In: arXiv preprint arXiv:2301.12167, 2023.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2022

Konen, Wolfgang

The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht

TH Köln 2022.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: IEEE Transactions on Games, 2022.

Links | BibTeX | Schlagwörter: AI, deep learning, Game Learning, GBG, learning, optimization, Reinforcement learning

2021

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Artikel

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2020

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Proceedings Article

In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2019

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2017

Galitzki, Kevin

Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

Kutsch, Johannes

KI-Agenten fur das Spiel 2048: Untersuchung von Lernalgorithmen für nichtdeterministische Spiele Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

2015

Konen, Wolfgang

Reinforcement Learning for Board Games: The Temporal Difference Algorithm Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Artikel

In: IEEE Transactions on Computational Intelligence and AI in Games, Bd. (accepted 11/2014), S. 1, 2015.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015, (Updated version 2015).

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

2014

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Forschungsbericht

CIplus Nr. TR 03/2014, 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2015).

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Konen, Wolfgang; Koch, Patrick

Adaptation in Nonlinear Learning Models for Nonstationary Tasks Proceedings Article

In: Filipic, Bogdan (Hrsg.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, Springer, Heidelberg, 2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Thill, Markus; Bagheri, Samineh; Koch, Patrick; Konen, Wolfgang

Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Proceedings Article

In: Preuss, Mike; Rudolph, Günther (Hrsg.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, 2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Thill, Markus; Konen, Wolfgang

Connect-4 Game Playing Framework (C4GPF) Sonstige

2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

2012

Thill, Markus

Reinforcement Learning mit N-Tupel-Systemen für Vier Gewinnt Abschlussarbeit

TH Köln – University of Applied Sciences, 2012, (Bachelor thesis, 1st prize in Opitz award 2013, Festo award 2012, Ferchau award 2012).

Links | BibTeX | Schlagwörter: board games, BT-MT, Game Learning, learning

2009

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement learning for games: failures and successes -- CMA-ES and TDL in comparision Proceedings Article

In: GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference, S. 2641–2648, ACM, Montreal, Québec, Canada, 2009.

Links | BibTeX | Schlagwörter: Game Learning, learning

2008

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht

Cologne University of Applied Sciences 2008.

Links | BibTeX | Schlagwörter: Game Learning, learning

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning für strategische Brettspiele Forschungsbericht

Cologne University of Applied Sciences 2008.

Links | BibTeX | Schlagwörter: Game Learning, learning

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning: Insights from Interesting Failures in Parameter Selection Proceedings Article

In: and, Günter Rudolph (Hrsg.): PPSN'2008: 10th International Conference on Parallel Problem Solving From Nature, Dortmund, S. 478–487, Springer, Berlin, 2008.

BibTeX | Schlagwörter: learning, machine learning, Reinforcement learning

1999

Konen, Wolfgang; von der Malsburg, Christoph

Learning to generalize from single examples in the dynamic link architecture Buchabschnitt

In: Hinton, Geoffrey; Seynowski, Terrence J. (Hrsg.): Unsupervised Learning – Foundations of Neural Computation, S. 373–390, MIT Press, Cambridge, MA, 1999, (Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]).

BibTeX | Schlagwörter: DLA, learning

Würtz, Rolf P.; Konen, Wolfgang; Behrmann, Kay-Ole

On the performance of neuronal matching algorithms Artikel

In: Neural Networks, Bd. 12, S. 127-134, 1999.

Links | BibTeX | Schlagwörter: DLA, learning

1996

Würtz, Rolf P.; Konen, Wolfgang; Behrmann, Kay-Ole

How fast can neuronal algorithms match patterns? Proceedings Article

In: von der Malsburg, Christoph; von Seelen, Werner (Hrsg.): International Conference on Artificial Neural Net­works (ICANN), North-Holland, 1996.

Links | BibTeX | Schlagwörter: learning

1994

Konen, Wolfgang; von der Malsburg, Christoph

Learning to generalize from single examples in the dynamic link architecture Buchabschnitt

In: Buzsaki, G. (Hrsg.): Temporal Coding in the brain, S. 205–220, Springer, New York, 1994, (Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]).

BibTeX | Schlagwörter: DLA, learning

Konen, Wolfgang; Maurer, Thomas; von der Malsburg, Christoph

A fast dynamic link matching algorithm for invariant pattern recognition Artikel

In: Neural Networks, Bd. 7, S. 1019-1030, 1994.

Links | BibTeX | Schlagwörter: DLA, learning

1993

Doursat, René; Konen, Wolfgang; Lades, Martin; von der Malsburg, Christoph; Vorbrüggen, Jan C.; Wiskott, Laurenz; Würtz, Rolf P.

Neural mechanisms of elastic pattern matching Forschungsbericht

Institut für Neuroinformatik, Ruhr-Universität Bochum Bochum, Nr. IR-INI 93-01, 1993.

Links | BibTeX | Schlagwörter: computer vision, DLA, face recognition, learning

Konen, Wolfgang; von der Malsburg, Christoph

Learning to generalize from single examples in the dynamic link architecture Artikel

In: Neural Computation, Bd. 5, S. 719-735, 1993.

Links | BibTeX | Schlagwörter: DLA, learning

1992

Konen, Wolfgang; von der Malsburg, Christoph

Unsupervised symmetry detection: A network which learns from single examples Proceedings Article

In: Aleksander, Igor (Hrsg.): Proceedings of the International Conference on Artificial Neural Networks (ICANN), S. 121–125, North-Holland, Amsterdam, 1992.

Links | BibTeX | Schlagwörter: DLA, learning

 


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31 Einträge « 1 von 4 »
1.

Konen, Wolfgang

Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning Artikel

In: arXiv preprint arXiv:2301.12167, 2023.

Links | BibTeX

2.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht

TH Köln 2022.

Links | BibTeX

3.

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).

Links | BibTeX

4.

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: IEEE Transactions on Games, 2022.

Links | BibTeX

5.

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Artikel

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX

6.

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Proceedings Article

In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.

Links | BibTeX

7.

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX

8.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX

9.

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX

10.

Galitzki, Kevin

Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX

31 Einträge « 1 von 4 »