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2023

Lange, Moritz; Krystiniak, Noah; Engelhardt, Raphael C.; Konen, Wolfgang; Wiskott, Laurenz

Improving Reinforcement Learning Efficiency with Auxiliary Tasks in Non-Visual Environments: A Comparison Proceedings Article

In: Nicosia, Giuseppe; Pardalos, Panos; others, (Hrsg.): 9th International Conference on machine Learning, Optimization, and Data Science (LOD2023), 2023.

BibTeX | Schlagwörter: auxiliary tasks, Reinforcement learning, Representation learning

Konen, Wolfgang

Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning Artikel

In: arXiv preprint arXiv:2301.12167, 2023.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2022

Konen, Wolfgang

The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht

TH Köln 2022.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Weitz, Ann

Untersuchung von selbstlernenden Reinforcement Learning Agenten im computergenerierten Spiel Yavalath Abschlussarbeit

TH Köln – University of Applied Sciences, 2022, (Bachelor thesis).

Links | BibTeX | Schlagwörter: AI, BT-MT, Game Learning, Reinforcement learning

Weitz, Ann

Entwicklung einer allgemeinen Schnittstelle zwischen Ludii und dem GBG Framework Forschungsbericht

2022, (Praxisprojekt).

Links | BibTeX | Schlagwörter: AI, BT-MT, Game Learning, Ludii, Reinforcement learning

Cöln, Julian

KI-Konzepte für das Erlernen nicht-deterministischer Spiele am Beispiel von "EinStein würfelt nicht!" Abschlussarbeit

TH Köln – University of Applied Sciences, 2022, (Bachelor thesis).

Links | BibTeX | Schlagwörter: AI, BT-MT, Game Learning, GBG, Reinforcement learning

Engelhardt, Raphael C.; Lange, Moritz; Wiskott, Laurenz; Konen, Wolfgang

Sample-based Rule Extraction for Explainable Reinforcement Learning Proceedings Article

In: 8th International Conference on machine Learning, Optimization, and Data Science (LOD2022), 2022.

BibTeX | Schlagwörter: decision trees, deep learning, explainable AI, Reinforcement learning, RL3

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: IEEE Transactions on Games, 2022.

Links | BibTeX | Schlagwörter: AI, deep learning, Game Learning, GBG, learning, optimization, Reinforcement learning

2021

Engelhardt, Raphael C.; Lange, Moritz; Wiskott, Laurenz; Konen, Wolfgang

Shedding light into the black box of reinforcement learning - extended abstract Proceedings Article

In: Hammer, Barbara; Schilling, Malte; Wiskott, Laurenz (Hrsg.): Workshop on Trustworthy AI in the Wild (at: KI 2021 - German Conf. on AI), 2021.

Links | BibTeX | Schlagwörter: decision trees, deep learning, explainable AI, Reinforcement learning, RL3

Konen, Wolfgang; Bagheri, Samineh

Final adaptation reinforcement learning for N-player games Artikel

In: arXiv preprint arXiv:2111.14375, 2021.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2020

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Proceedings Article

In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Scheiermann, Johannes

Sind (trainierte) General-Purpose-RL-Agenten im Brettspiel Othello stärker als (untrainierte) General-Game-Playing Agenten? Forschungsbericht

TH Köln, Institut für Informatik 2020, (Praxisprojekt).

Links | BibTeX | Schlagwörter: AI, BT-MT, Game Learning, GBG, machine learning, Reinforcement learning

Scheiermann, Johannes

AlphaZero-inspirierte KI-Agenten im General Board Game Playing Abschlussarbeit

TH Köln -- University of Applied Sciences, 2020, (Bachelor thesis).

Links | BibTeX | Schlagwörter: AI, BT-MT, Game Learning, GBG, machine learning, Reinforcement learning

2019

Cöln, Julian; Dittmar, Yannick

Untersuchung von KI Agenten im Spiel Othello Forschungsbericht

TH Köln, Institut für Informatik 2019.

Links | BibTeX | Schlagwörter: AI, BT-MT, Game Learning, GBG, machine learning, Reinforcement learning

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article

In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Barsnick, Felix

Implementierung und Untersuchung eines Turniersystems für KI-Agenten in Brettspielen Abschlussarbeit

TH Köln -- University of Applied Sciences, 2019, (Master thesis).

Links | BibTeX | Schlagwörter: BT-MT, Elo, Game Learning, GBG, Glicko, machine learning, Reinforcement learning

2017

Galitzki, Kevin

Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

Kutsch, Johannes

KI-Agenten fur das Spiel 2048: Untersuchung von Lernalgorithmen für nichtdeterministische Spiele Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

2015

Konen, Wolfgang

Reinforcement Learning for Board Games: The Temporal Difference Algorithm Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Artikel

In: IEEE Transactions on Computational Intelligence and AI in Games, Bd. (accepted 11/2014), S. 1, 2015.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015, (Updated version 2015).

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

2014

Konen, Wolfgang; Koch, Patrick

Adaptation in Nonlinear Learning Models for Nonstationary Tasks Proceedings Article

In: Filipic, Bogdan (Hrsg.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, Springer, Heidelberg, 2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Thill, Markus; Konen, Wolfgang

Connect-4 Game Playing Framework (C4GPF) Sonstige

2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Forschungsbericht

CIplus Nr. TR 03/2014, 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2015).

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Thill, Markus; Bagheri, Samineh; Koch, Patrick; Konen, Wolfgang

Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Proceedings Article

In: Preuss, Mike; Rudolph, Günther (Hrsg.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, 2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

2009

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement learning for games: failures and successes Proceedings Article

In: GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference, S. 2641–2648, ACM, Montreal, Québec, Canada, 2009.

BibTeX | Schlagwörter: games, machine learning, Reinforcement learning

2008

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning: Insights from Interesting Failures in Parameter Selection Proceedings Article

In: and, Günter Rudolph (Hrsg.): PPSN'2008: 10th International Conference on Parallel Problem Solving From Nature, Dortmund, S. 478–487, Springer, Berlin, 2008.

BibTeX | Schlagwörter: learning, machine learning, Reinforcement learning

 


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30 Einträge « 1 von 3 »
1.

Lange, Moritz; Krystiniak, Noah; Engelhardt, Raphael C.; Konen, Wolfgang; Wiskott, Laurenz

Improving Reinforcement Learning Efficiency with Auxiliary Tasks in Non-Visual Environments: A Comparison Proceedings Article

In: Nicosia, Giuseppe; Pardalos, Panos; others, (Hrsg.): 9th International Conference on machine Learning, Optimization, and Data Science (LOD2023), 2023.

BibTeX

2.

Konen, Wolfgang

Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning Artikel

In: arXiv preprint arXiv:2301.12167, 2023.

Links | BibTeX

3.

Konen, Wolfgang

The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Forschungsbericht

TH Köln 2022.

Links | BibTeX

4.

Weitz, Ann

Untersuchung von selbstlernenden Reinforcement Learning Agenten im computergenerierten Spiel Yavalath Abschlussarbeit

TH Köln – University of Applied Sciences, 2022, (Bachelor thesis).

Links | BibTeX

5.

Weitz, Ann

Entwicklung einer allgemeinen Schnittstelle zwischen Ludii und dem GBG Framework Forschungsbericht

2022, (Praxisprojekt).

Links | BibTeX

6.

Cöln, Julian

KI-Konzepte für das Erlernen nicht-deterministischer Spiele am Beispiel von "EinStein würfelt nicht!" Abschlussarbeit

TH Köln – University of Applied Sciences, 2022, (Bachelor thesis).

Links | BibTeX

7.

Engelhardt, Raphael C.; Lange, Moritz; Wiskott, Laurenz; Konen, Wolfgang

Sample-based Rule Extraction for Explainable Reinforcement Learning Proceedings Article

In: 8th International Conference on machine Learning, Optimization, and Data Science (LOD2022), 2022.

BibTeX

8.

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).

Links | BibTeX

9.

Scheiermann, Johannes; Konen, Wolfgang

AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Artikel

In: IEEE Transactions on Games, 2022.

Links | BibTeX

10.

Engelhardt, Raphael C.; Lange, Moritz; Wiskott, Laurenz; Konen, Wolfgang

Shedding light into the black box of reinforcement learning - extended abstract Proceedings Article

In: Hammer, Barbara; Schilling, Malte; Wiskott, Laurenz (Hrsg.): Workshop on Trustworthy AI in the Wild (at: KI 2021 - German Conf. on AI), 2021.

Links | BibTeX

30 Einträge « 1 von 3 »