Wolfgang Konen presented his work on General Board Game Playing at CoG'2019, the Conference on Games, which took place between 20-23 of August in London, UK. You can find the poster here and the accompanying paper here on arXiv. The General Board Game (GBG) Playing Framework is about computer agents that learn game strategies just from self-play and work across a large variety of board games. It is also an educational project that makes it easier for computer science students to start their projects, Bachelor or Master theses in the area of game learning. The GBG poster presentation led to a series of interesting discussions and feedbacks.
Conference CoG (formerly known as Conference on Artificial Intelligence in Games) started with a fascinating keynote given by David Silver from Google's DeepMind. David shared very interesting insights about their famous AlphaGo and AlphaZero learning agents and their new works AlphaStar (mastering the real-time-strategy game StarCraft II) and AlphaFold (cutting-edge technology for 3D protein folding). Many other interesting talks, posters and tutorials (among them one given by Boris Naujoks, TH Köln, together with Vanessa Volz on Game Benchmarks for EAs) made the conference a very stimulating event. Apart from interesting keynotes, talks and discussions, a "Games Night" event was organized which spiced up the whole program.