More Transparency in Artificial Intelligence

Veröffentlicht: von

(Image: Christoph J Kellner)   For the research project (RL)^3, which is lead by Laurenz Wiskott (RUB) and Wolfgang Konen (TH Köln) and that is illustrated in the figure above, there is now a press release TH Köln available:  https://www.th-koeln.de/hochschule/mehr-transparenz-bei-kuenstlicher-intelligenz_84905.php (sorry, in German only!).

Dataninja.nrw Inauguration on May, 3rd, 16:00

Veröffentlicht: von

We are happy to announce the dataninja.nrw inauguration event that takes place virtually on Monday, May, 3rd, 16-18. Our research group at TH Köln is part of the AI graduate college dataninja.nrw with a PhD tandem together with Ruhr University Bochum. Please see the attached PDF dataninja_inauguration_05_03 for all the details and the programme of...

Deep Learning and Reinforcement Learning at BIOMA'2020

Veröffentlicht: von

We are happy to announce that the CIOP group of TH Köln participated with two papers and two talks at the 9th International Conference BIOMA'2020 (Bioinspired Optimization Methods and Applications), which took place November 2020, 19th-20th, and was this year a completely online event: "Reinforcement Learning for N-Player Games: The Importance of Final Adaptation" by...

TH Köln takes part in AI Graduate College Data-NInJA

Veröffentlicht: von

The State of North Rhine-Westphalia provides a grant for the AI Graduate College Data-NInJA („Trustworthy AI for Seamless Problem Solving: Next Generation Intelligence Joins Robust Data Analysis“), coordinated by Prof. Barbara Hammer, University Bielefeld. The grant consists of seven PhD tandems, which were selected out of 37 applications for this grant by an expert jury. TH...

TH Köln presents at IEEE CONFERENCE ON GAMES (CoG) 2019, London, UK

Veröffentlicht: von

   Wolfgang Konen presented his work on General Board Game Playing at CoG'2019, the Conference on Games, which took place between 20-23 of August in London, UK. You can find the poster here and the accompanying paper here on arXiv. The General Board Game (GBG) Playing Framework is about computer agents that learn game strategies...

Deep Learning and Reinforcement Learning Summer School

Veröffentlicht: von

The deep learning and reinforcement learning summer schools hosted by Canadian Institute For Advanced Research (CIFAR) and the Vector Institute are among the most prestigious summer schools in the field of machine learning and artificial intelligence. This year the summer school was taking place in Toronto, Canada from 25th of July till 3rd of August...

General Board Game Playing as Educational Tool

Veröffentlicht: von

GBG (General Board Game Playing & Learning) is an Open Source software framework developed at TH Köln, University of Applied Sciences. GBG aims to ease the entry for the students into game learning and the reinforcement learning research area which is a very interesting sub-field of artifical intelligence. In 2018,

Prize for CIOP Bachelor Thesis in Reinforcement Learning

Veröffentlicht: von

Mr. Markus Thill has won the first price in the 2012 OPITZ CONSULTING “Innovation in Informatics” contest. Many congratulations from the CIOP team!! Mr. Thill’s thesis advanced the state of the art in reinforcement learning for complex board games, here Connect Four. Read more about his work on this page.