GBG (General Board Game Playing & Learning) is an Open Source software framework developed at TH Köln, University of Applied Sciences. GBG aims to ease the entry for the students in Game learning research area which is a very interesting sub-field of artifical intelligence. In 2018,
Due to a major release change in SPOT, the newest package version SPOT 2.0 on CRAN is currently not compatible with TDMR 1.5 (and TDMR 1.4). Therefore TDMR is currently archived on CRAN. We are working on an update. For the time being: You can download TDMR 1.5 (and 1.4) together with the last compatible... Mehr »
The 25th Workshop Computational Intelligence 2015, an annual conference held in Nov'2015 by the Computational Intelligence (CI) Chapter of VDI-GMA (Gesellschaft für Mess- und Automatisierungstechnik) in Dortmund, has attributed the Young Author Award to Samineh Bagheri, PhD, scientific member of the research group of Professor Konen at Campus Gummersbach. Congratulations!
The research group supervised by Prof. Wolfgang Konen from TH Köln has a collaboration with the Natural Computing group (head: Prof. Thomas H.W. Bäck) of the LIACS Computer Science department at Leiden University. On October,16th, 2015, a seminar took place in Leiden, Netherlands, in which both groups presented their recent research works.
A new technical report on temporal difference (TD) learning for games and "self-play" algorithms for game-agent training is available. This report by Wolfgang Konen features a gentle introduction to TD learning for game play and gives hints for the practioner on the implementation of such algorithms . It shows the references to the most recent... Mehr »
The 24th Workshop Computational Intelligence 2014, an annual conference held by Computational Intelligence (CI) Chapter of VDI-GMA (Gesellschaft für Mess- und Automatisierungstechnik) in Dortmund, has attributed the Young Author Award to Patrick Koch, PhD, scientific member of my research group at Campus Gummersbach. I am very happy for him and congratulate him cordially!