GBG (General Board Game Playing & Learning) is an Open Source software framework developed at TH Köln, University of Applied Sciences. GBG aims to ease the entry for the students into game learning and the reinforcement learning research area which is a very interesting sub-field of artifical intelligence. In 2018,
The research group supervised by Prof. Wolfgang Konen from TH Köln has a collaboration with the Natural Computing group (head: Prof. Thomas H.W. Bäck) of the LIACS Computer Science department at Leiden University. On October,16th, 2015, a seminar took place in Leiden, Netherlands, in which both groups presented their recent research works.