Artificial Intelligence (AI) & Data Mining

  • Reinforcement Learning
  • Neural learning algorithms, Slow Feature Analysis (SFA)
  • Evolutionary strategies, neuroevolution
  • Feature selection & feature construction
  • Forecasting & time series analysis
  • Random Forest
  • Support Vector Machine (SVM)

Image Analysis & SIgnal Processing

  • Pattern recognition & face recognition,
  • Computational geometry (3D modeling, ASM/AAM),
  • Image mosaicing,
  • 3D Natural User Interfaces (NUIs): Kinect, Wii
  • Medical image analysis (3D navigation).

Optimization, Simulation, Games

  • Game learning, General game playing
  • Simulation,
  • Game Physics,
  • Optimization: multi-criteria, EGO, Kriging.

 

 

Mini Glossary

 

ASM Active Shape Models.
LV: WPF MIAV (BA) und WPF MIAV (MA).
external links: www.isbe.man.ac.uk/~bim, http://www2.imm.dtu.dk/~aam.
AAM Active Appearance Models.

LV: WPF MIAV (BA) und WPF MIAV (MA).
external links: www.isbe.man.ac.uk/~bim, http://www2.imm.dtu.dk/~aam.

Slow Feature Analysis (SFA) SFA is an analysing tool from neuroinformatics
LV: Case Studies SOMA, BA-/MA-Theses
external link: www.scholarpedia.org/article/Slow_feature_analysis (Laurenz Wiskott, Ruhr-Uni Bochum)
Reinforcement Learning (RL) RL is an approach from Artificial Intelligence to solve optimization problems or control problems. The goal is to find a policy that steers an agent optimally in a given environment. The agent often gets feedback only after a number of steps (e.g. reward or punishment at the end of an episode). A famous early and successful application of RL is TD-Gammon, an agent developed by G. Tesauro, that learned with the help of RL to play the game Backgammon on championship level.
LV: BA-/MA-Theses
(… to be continued …)

 

LV: Teaching course which deepens this topic