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Online Selection of Surrogate Models for Constrained Black-Box Optimization Proceedings Article
In: Jin, Yaochu (Ed.): SSCI'2016, Athens, pp. 1, IEEE, 2016, (**Best Student Paper Award**).
Equality Constraint Handling for Surrogate-Assisted Constrained Optimization Proceedings Article
In: Tan, Kay Chen (Ed.): WCCI'2016, Vancouver, pp. 1924–1931, IEEE, 2016.
Online Adaptable Learning Rates for the Game Connect-4 Journal Article
In: IEEE Transactions on Computational Intelligence and AI in Games, vol. 8, no. 1, pp. 33-42, 2016, (accepted 11/2014).
Solving the G-problems in less than 500 iterations: Improved efficient constrained optimization by surrogate modeling and adaptive parameter control Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, Faculty of Computer Science and Engineering Science, no. 06/15; arXiv: 1512.09251, 2015, ISSN: 2191-365X, (e-print published at http://arxiv.org/abs/1512.09251).
SACOBRA: Self-Adjusting Constrained Black-Box Optimization with RBF Proceedings Article
In: Hoffmann, Frank; Hüllermeier, Eyke (Ed.): Proceedings 25. Workshop Computational Intelligence, pp. 87-98, Universitätsverlag Karlsruhe, 2015, (**Young Author Award**).
A New Repair Method For Constrained Optimization Proceedings Article
In: Jiménez-Laredo, Juan Luis (Ed.): Proceedings of the 17th Genetic and Evolutionary Computation Conference (GECCO'15), 2015.
Efficient Surrogate Assisted Optimization for Constrained Black-Box Problems Masters Thesis
TH Köln -- University of Applied Sciences, 2015, (Master thesis, 3rd price in Erzquell award 2015 and DAAD award 2015).
Efficient multi-criteria optimization on noisy machine learning problems Journal Article
In: Applied Soft Computing, vol. 29, pp. 357-370, 2015.
The rCMA Tutorial: Examples for using CMA-ES in R Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2015.
Online Adaptable Learning Rates for the Game Connect-4 Technical Report
CIplus no. TR 03/2014, 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2016).