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The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020.
Final Adaptation Reinforcement Learning for N-Player Games Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.
General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article
In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Ed.): IEEE Conference on Games, London, 2019.
The GBG Class Interface Tutorial V2.0: General Board Game Playing and Learning Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2019.
The GBG Class Interface Tutorial: General Board Game Playing and Learning Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf).
Online Adaptable Learning Rates for the Game Connect-4 Journal Article
In: IEEE Transactions on Computational Intelligence and AI in Games, vol. 8, no. 1, pp. 33-42, 2016, (accepted 11/2014).
Reinforcement Learning for Board Games: The Temporal Difference Algorithm Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015.
Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2015, (Updated version 2015).
Connect-4 Game Playing Framework (C4GPF) Miscellaneous
2014.
Adaptation in Nonlinear Learning Models for Nonstationary Tasks Proceedings Article
In: Bartz-Beielstein, T.; Filipic, B. (Ed.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, pp. 292–301, Springer, Heidelberg, 2014.