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Our project Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering won the “Best Paper Award” at the Eurographics Symposium on Rendering (EGSR) conference 2016 in Dublin, Ireland.

We presented an algorithm to reduce the shading costs in high-resolution, high-field of view setups, such as head mounted displays for virtual reality. The algorithm selects a subsample set of pixels to shade and efficiently interpolates the radiance information for the rest of the image.

Congratulations to Michael Stengel and all co-authors.

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Our work “Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering” has been accepted at EGSR 2016 and will be presented on Friday 24th of June.

Michael Stengel, Steve Grogorick, Martin Eisemann, and Marcus Magnor:
“Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering”,
in Proc. Eurographics Conference on Rendering Techniques (EGSR), vol. 35, no. 4

Abstract:

With ever-increasing display resolution for wide field-of-view displays – such as head-mounted displays or 8k projectors – shading has become the major computational cost in rasterization. To reduce computational effort, we propose an algorithm that only shades visible features of the image while cost-effectively interpolating the remaining features without affecting perceived quality. In contrast to previous approaches we do not only simulate acuity falloff but also introduce a sampling scheme that incorporates multiple aspects of the human visual system: acuity, eye motion, contrast (stemming from geometry, material or lighting properties), and brightness adaptation. Our sampling scheme is incorporated into a deferred shading pipeline to shade the image’s perceptually relevant fragments while a pull-push algorithm interpolates the radiance for the rest of the image. Our approach does not impose any restrictions on the performed shading. We conduct a number of psycho-visual experiments to validate scene- and task-independence of our approach. The number of fragments that need to be shaded is reduced by 50 % to 80 %. Our algorithm scales favorably with increasing resolution and field-of-view, rendering it well-suited for head-mounted displays and wide-field-of-view projection.

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I offer the following courses in the upcoming SS 2016, for more details click on “Teaching” or take a look at the HOPS system:

 

  • Computergrafik und Animation 2 (WPF for bachelor students of MI and AI)

    • The course will investigate advanced CG algorithms and data structures
    • The course will be given as a block course from 29.03.-01.04.2016
  • 3D Movie Production in Theory and Practice (WPF for MMI)

    • A look behind the scenes and algorithms of 3D movie production, you will also produce your own during the course
  • Visualistik (mandatory for MMI)

    • Learn why visualizations can be so intriguing or why not and build your own to present your data to others
  • Theoretische Informatik 2 (mandatory for MI and AI)

    • It seems we can do anything with our computers, but is this really true?

 

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Our project Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering won the “Best Student Paper Award” at the Graphics Interface conference 2015 in Halifax, Nova Scotia, Canada.

We presented a visibility estimation method in concert with an importance-sampling technique for efficient and unbiased stochastic volume rendering. Our solution relies on a joint strategy, which involves the environmental illumination and visibility inside of the volume.

Congratulations to Thomas Kroes and all co-authors.

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Our project An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays won the “Best Student Paper Award” at the ACM Multimedia Conference 2015 in Brisbane, Australia.

We presented an integrated eye-tracking solution for a personalizable head-mounted display for virtual reality applications. The system is a low-cost solution without limiting the field-of-view. Freely adjustable lenses reduce motion sickness.

Congratulation to Michael Stengel and all co-authors.

 

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Die erste Veranstaltung wird am 06.10. um 13 Uhr statt. Bitte beachten Sie Ihre Gruppeneinteilung. Falls Sie ihre Gruppe nicht wissen, melden Sie sich bitte bei Fr. Christiane Grünloh ( christiane.gruenloh@th-koeln.de ).

Gruppe 1 – Hartmann – 3109 (Seminarraum)

Gruppe 2 – Noss – 3110 (Seminarraum)

Gruppe 3 – Kohls – 3209 (TI Labor)

Gruppe 4 – Kornacher – 3216 (MI Studio) 

Gruppe 5 – Eisemann – 3217 (MI Pool)