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Our project Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering won the “Best Paper Award” at the Eurographics Symposium on Rendering (EGSR) conference 2016 in Dublin, Ireland.

We presented an algorithm to reduce the shading costs in high-resolution, high-field of view setups, such as head mounted displays for virtual reality. The algorithm selects a subsample set of pixels to shade and efficiently interpolates the radiance information for the rest of the image.

Congratulations to Michael Stengel and all co-authors.