We won the Best Paper Award at the EGSR 2016

Posted: by & filed under General

Our project Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering won the “Best Paper Award” at the Eurographics Symposium on Rendering (EGSR) conference 2016 in Dublin, Ireland. We presented an algorithm to reduce the shading costs in high-resolution, high-field of view setups, such as head mounted displays for virtual reality. The algorithm selects a subsample set of pixels to shade and…

Our work on Adaptive Image-Space Sampling has been accepted to EGSR

Posted: by & filed under General

Our work “Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering” has been accepted at EGSR 2016 and will be presented on Friday 24th of June. Michael Stengel, Steve Grogorick, Martin Eisemann, and Marcus Magnor: “Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering”, in Proc. Eurographics Conference on Rendering Techniques (EGSR), vol. 35, no. 4 Abstract: With ever-increasing display resolution…

Courses in Summer Term 2016

Posted: by & filed under General

I offer the following courses in the upcoming SS 2016, for more details click on “Teaching” or take a look at the HOPS system:   Computergrafik und Animation 2 (WPF for bachelor students of MI and AI) The course will investigate advanced CG algorithms and data structures The course will be given as a block course…

We won the Best Student Paper Award at the Graphics Interface 2015

Posted: by & filed under General

Our project Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering won the “Best Student Paper Award” at the Graphics Interface conference 2015 in Halifax, Nova Scotia, Canada. We presented a visibility estimation method in concert with an importance-sampling technique for efficient and unbiased stochastic volume rendering. Our solution relies on a joint strategy, which…

We won the Best Student Paper Award at the ACM Multimedia 2015

Posted: by & filed under General

Our project An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays won the “Best Student Paper Award” at the ACM Multimedia Conference 2015 in Brisbane, Australia. We presented an integrated eye-tracking solution for a personalizable head-mounted display for virtual reality applications. The system is a low-cost solution without limiting the field-of-view. Freely adjustable lenses…

Beginn der Veranstaltung Einführung in die Medieninformatik WS 2015/2016

Posted: by & filed under General

Die erste Veranstaltung wird am 06.10. um 13 Uhr statt. Bitte beachten Sie Ihre Gruppeneinteilung. Falls Sie ihre Gruppe nicht wissen, melden Sie sich bitte bei Fr. Christiane Grünloh ( christiane.gruenloh@th-koeln.de ). Gruppe 1 – Hartmann – 3109 (Seminarraum) Gruppe 2 – Noss – 3110 (Seminarraum) Gruppe 3 – Kohls – 3209 (TI Labor) Gruppe 4…