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31.

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Technical Report

CIplus Nr. TR 03/2014, 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2016).

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32.

Thill, Markus; Bagheri, Samineh; Koch, Patrick; Konen, Wolfgang

Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Proceedings Article

In: Preuss, Mike; Rudolph, Günther (Hrsg.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, S. 84 – 91, 2014.

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33.

Thill, Markus; Koch, Patrick; Konen, Wolfgang

Reinforcement learning with n-tuples on the game Connect-4 Proceedings Article

In: Coello Coello, Carlos; Cutello, Vincenzo; others, (Hrsg.): PPSN'2012: 12th International Conference on Parallel Problem Solving From Nature, Taormina, S. 184–194, Springer, Heidelberg, 2012.

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34.

Konen, Wolfgang

Self-configuration from a Machine-Learning Perspective Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, Faculty of Computer Science and Engineering Science, Nr. 05/11; arXiv: 1105.1951, 2011, ISSN: 2191-365X, (e-print published at http://arxiv.org/abs/1105.1951 and Dagstuhl Preprint Archive, Workshop 11181 "Organic Computing -- Design of Self-Organizing Systems").

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35.

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement learning for games: failures and successes -- CMA-ES and TDL in comparision Proceedings Article

In: GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference, S. 2641–2648, ACM, Montreal, Québec, Canada, 2009.

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36.

Konen, Wolfgang; Bartz-Beielstein, Thomas

Evolutionsstrategien und Reinforcement Learning für strategische Brettspiele Technical Report

Cologne University of Applied Sciences 2009.

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37.

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning: Insights from Interesting Failures in Parameter Selection Proceedings Article

In: Rudolph, Günter; others, (Hrsg.): PPSN'2008: 10th International Conference on Parallel Problem Solving From Nature, Dortmund, S. 478–487, Springer, Berlin, 2008.

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38.

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Technical Report

Cologne University of Applied Sciences 2008.

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39.

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning für strategische Brettspiele Technical Report

Cologne University of Applied Sciences 2008.

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