Suchfeld
TH Köln -- University of Applied Sciences, 2021, (Bachelor thesis).
Untersuchung von allgemeinen KI-Agenten für das Spiel Poker im General Board Games Framework Masters Thesis
TH Köln -- University of Applied Sciences, 2021, (Master thesis).
Erstellung eines Custom Environments in OpenAI Gym für das Spiel Ökolopoly Technical Report
TH Köln -- University of Applied Sciences 2021, (Praxisprojekt).
Final adaptation reinforcement learning for N-player games Journal Article
In: arXiv preprint arXiv:2111.14375, 2021.
AlphaZero-inspirierte KI-Agenten im General Board Game Playing Masters Thesis
TH Köln -- University of Applied Sciences, 2020, (Bachelor thesis).
Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Proceedings Article
In: Vasile, Massimiliano; Filipic, Bogdan (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA) , Bruxelles. Video (15 min) + slides available at https://youtu.be/OcpX7ITeH9w, 2020.
The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining), Oct 2020.
Final Adaptation Reinforcement Learning for N-Player Games Technical Report
Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.
Sind (trainierte) General-Purpose-RL-Agenten im Brettspiel Othello stärker als (untrainierte) General-Game-Playing Agenten? Technical Report
TH Köln, Institut für Informatik 2020, (Praxisprojekt).
General Board Game Playing for Education and Research in Generic AI Game Learning Proceedings Article
In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.