Suchfeld

Zeige alle

Es sind leider keine Einträge vorhanden.

 


Suchfeld

Zeige alle

35 Einträge « 2 von 4 »
11.

Thill, Markus; Däubner, Sina; Konen, Wolfgang; Bäck, Thomas

Anomaly Detection in Electrocardiogram Readings with Stacked LSTM Networks Proceedings Article

In: Barancíková, Petra; Holena, Martin; others, (Hrsg.): Proc. 19th Conference Information Technologies - Applications and Theory (ITAT 2019), 2019, (Best Paper Award).

Links | BibTeX

12.

Konen, Wolfgang

The GBG Class Interface Tutorial: General Board Game Playing and Learning Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2017, (e-print published at http://www.gm.fh-koeln.de/ciopwebpub/Kone17a.d/TR-GBG.pdf).

Links | BibTeX

13.

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Journal Article

In: IEEE Transactions on Computational Intelligence and AI in Games, Bd. 8, Nr. 1, S. 33-42, 2016, (accepted 11/2014).

Links | BibTeX

14.

Konen, Wolfgang

Reinforcement Learning for Board Games: The Temporal Difference Algorithm Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015.

Links | BibTeX

15.

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Technical Report

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Science, 2015, (Updated version 2015).

Links | BibTeX

16.

Thill, Markus; Konen, Wolfgang

Connect-4 Game Playing Framework (C4GPF) Miscellaneous

2014.

Links | BibTeX

17.

Konen, Wolfgang; Koch, Patrick

Adaptation in Nonlinear Learning Models for Nonstationary Tasks Proceedings Article

In: Bartz-Beielstein, T.; Filipic, B. (Hrsg.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, S. 292–301, Springer, Heidelberg, 2014.

Links | BibTeX

18.

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Technical Report

CIplus Nr. TR 03/2014, 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2016).

Links | BibTeX

19.

Thill, Markus; Bagheri, Samineh; Koch, Patrick; Konen, Wolfgang

Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Proceedings Article

In: Preuss, Mike; Rudolph, Günther (Hrsg.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, S. 84 – 91, 2014.

Links | BibTeX

20.

Thill, Markus; Koch, Patrick; Konen, Wolfgang

Reinforcement learning with n-tuples on the game Connect-4 Proceedings Article

In: Coello Coello, Carlos; Cutello, Vincenzo; others, (Hrsg.): PPSN'2012: 12th International Conference on Parallel Problem Solving From Nature, Taormina, S. 184–194, Springer, Heidelberg, 2012.

Links | BibTeX

35 Einträge « 2 von 4 »