2022
The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Technical Report
TH Köln 2022.
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Journal Article
In: IEEE Transactions on Games, 2022.
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Journal Article
In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).
2021
Final adaptation reinforcement learning for N-player games Journal Article
In: arXiv preprint arXiv:2111.14375, 2021.
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TH Köln – University of Applied Sciences, 2023, (Bachelor thesis).
The GBG Class Interface Tutorial V2.3: General Board Game Playing and Learning Technical Report
TH Köln 2022.
KI-Konzepte für das Erlernen nicht-deterministischer Spiele am Beispiel von "EinStein würfelt nicht!" Masters Thesis
TH Köln -- University of Applied Sciences, 2022, (Bachelor thesis).
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Journal Article
In: IEEE Transactions on Games, 2022.
AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time Journal Article
In: arXiv preprint arXiv:2204.13307, 2022, (Preprint of the IEEE ToG 2022 paper).
TH Köln -- University of Applied Sciences, 2021, (Bachelor thesis).
Untersuchung von allgemeinen KI-Agenten für das Spiel Poker im General Board Games Framework Masters Thesis
TH Köln -- University of Applied Sciences, 2021, (Master thesis).
Final adaptation reinforcement learning for N-player games Journal Article
In: arXiv preprint arXiv:2111.14375, 2021.
AlphaZero-inspirierte KI-Agenten im General Board Game Playing Masters Thesis
TH Köln -- University of Applied Sciences, 2020, (Bachelor thesis).
Sind (trainierte) General-Purpose-RL-Agenten im Brettspiel Othello stärker als (untrainierte) General-Game-Playing Agenten? Technical Report
TH Köln, Institut für Informatik 2020, (Praxisprojekt).