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Connect-4 Game Playing Framework (C4GPF) Miscellaneous
2014.
Adaptation in Nonlinear Learning Models for Nonstationary Tasks Proceedings Article
In: Bartz-Beielstein, T.; Filipic, B. (Ed.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, pp. 292–301, Springer, Heidelberg, 2014.
Comparison of two algorithms for the application of real time image mosaicking in neuroendoscopy Journal Article
In: Journal of Neurosurgery, vol. 121, no. 3, pp. 688 – 699, 2014.
Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Proceedings Article
In: Preuss, Mike; Rudolph, Günther (Ed.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, pp. 84 – 91, 2014.
Online Adaptable Learning Rates for the Game Connect-4 Technical Report
CIplus no. TR 03/2014, 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2016).
Constrained Optimization with a Limited Number of Function Evaluations Proceedings Article
In: Hoffmann, Frank; Hüllermeier, Eyke (Ed.): Proceedings 24. Workshop Computational Intelligence, pp. 119–134, Universitätsverlag Karlsruhe, 2014, (**Young Author Award**).
Efficient Tuning in Supervised Machine Learning PhD Thesis
Leiden University and TH Köln, 2013, (PhD thesis).
Realisierung einer Bilderkennung zur Filterung von Produktinformationen auf mobilen Android-Geräten Masters Thesis
TH Köln -- University of Applied Sciences, 2013, (Bachelor thesis).
Entwicklung und Vergleich von Verfahren zur Verbesserung der Gestenerkennung für den Einsatz in Natural User Interfaces Masters Thesis
TH Köln -- University of Applied Sciences, 2013, (Master thesis, 3rd price in Ferchau award 2013).
SVM ensembles are better when different kernel types are combined Proceedings Article
In: Lausen, Berthold (Ed.): European Conference on Data Analysis (ECDA13), GfKl, 2013.