General Board Game Playing as Educational Tool

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GBG (General Board Game Playing & Learning) is an Open Source software framework developed at TH Köln, University of Applied Sciences. GBG aims to ease the entry for the students in Game learning research area which is a very interesting sub-field of artifical intelligence. Last year, two students finished their Bachelor theses successfully on the basis of the GBG under supervision... Mehr »

Modeling and Optimization Seminar at Leiden University

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The research group supervised by Prof. Wolfgang Konen from TH Köln has a collaboration with the Natural Computing group (head: Prof. Thomas H.W. Bäck) of the LIACS Computer Science department at Leiden University. On October,16th, 2015, a seminar took place in Leiden, Netherlands, in which both groups presented their recent research works.