GBG (General Board Game Playing & Learning) is an Open Source software framework developed at TH Köln, University of Applied Sciences. GBG aims to ease the entry for the students in Game learning research area which is a very interesting sub-field of artifical intelligence. Last year,
The research group supervised by Prof. Wolfgang Konen from TH Köln has a collaboration with the Natural Computing group (head: Prof. Thomas H.W. Bäck) of the LIACS Computer Science department at Leiden University. On October,16th, 2015, a seminar took place in Leiden, Netherlands, in which both groups presented their recent research works.