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2020

Konen, Wolfgang; Bagheri, Samineh

Reinforcement Learning for N-Player Games: The Importance of Final Adaptation Inproceedings

Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang; Bagheri, Samineh

Final Adaptation Reinforcement Learning for N-Player Games Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

Konen, Wolfgang

The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2019

Konen, Wolfgang

General Board Game Playing for Education and Research in Generic AI Game Learning Inproceedings

Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019.

Links | BibTeX | Schlagwörter: CI, Game Learning, GBG, general game playing, learning, optimization, Reinforcement learning

2017

Galitzki, Kevin

Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

Kutsch, Johannes

KI-Agenten fur das Spiel 2048: Untersuchung von Lernalgorithmen für nichtdeterministische Spiele Abschlussarbeit

TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis).

Links | BibTeX | Schlagwörter: BT-MT, CI, Game Learning, GBG, learning, optimization, Reinforcement learning

2015

Konen, Wolfgang

Reinforcement Learning for Board Games: The Temporal Difference Algorithm Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Artikel

IEEE Transactions on Computational Intelligence and AI in Games, (accepted 11/2014) , S. 1, 2015.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht

Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015, (Updated version 2015).

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

2014

Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang

Online Adaptable Learning Rates for the Game Connect-4 Forschungsbericht

CIplus (TR 03/2014), 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2015).

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Konen, Wolfgang; Koch, Patrick

Adaptation in Nonlinear Learning Models for Nonstationary Tasks Inproceedings

Filipic, Bogdan (Hrsg.): PPSN'2014: 13th International Conference on Parallel Problem Solving From Nature, Ljubljana, Springer, Heidelberg, 2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Thill, Markus; Bagheri, Samineh; Koch, Patrick; Konen, Wolfgang

Temporal Difference Learning with Eligibility Traces for the Game Connect-4 Inproceedings

Preuss, Mike; Rudolph, Günther (Hrsg.): CIG'2014, International Conference on Computational Intelligence in Games, Dortmund, 2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

Thill, Markus; Konen, Wolfgang

Connect-4 Game Playing Framework (C4GPF) Sonstige

2014.

Links | BibTeX | Schlagwörter: Game Learning, learning, Reinforcement learning

2009

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement learning for games: failures and successes -- CMA-ES and TDL in comparision Inproceedings

GECCO '09: Proceedings of the 11th Annual Conference Companion on Genetic and Evolutionary Computation Conference, S. 2641–2648, ACM, Montreal, Québec, Canada, 2009.

Links | BibTeX | Schlagwörter: Game Learning, learning

2008

Konen, Wolfgang

Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus Forschungsbericht

Cologne University of Applied Sciences 2008.

Links | BibTeX | Schlagwörter: Game Learning, learning

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning für strategische Brettspiele Forschungsbericht

Cologne University of Applied Sciences 2008.

Links | BibTeX | Schlagwörter: Game Learning, learning

Konen, Wolfgang; Bartz-Beielstein, Thomas

Reinforcement Learning: Insights from Interesting Failures in Parameter Selection Inproceedings

Rudolph, Günter; et al., (Hrsg.): PPSN'2008: 10th International Conference on Parallel Problem Solving From Nature, Dortmund, S. 478–487, Springer, Berlin, 2008.

BibTeX | Schlagwörter: learning, machine learning, Reinforcement learning

1999

Konen, Wolfgang; von der Malsburg, Christoph

Learning to generalize from single examples in the dynamic link architecture Buchkapitel mit eigenem Titel

Hinton, Geoffrey; Seynowski, Terrence J (Hrsg.): Unsupervised Learning – Foundations of Neural Computation, S. 373–390, MIT Press, Cambridge, MA, 1999, (Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]).

BibTeX | Schlagwörter: DLA, learning

Würtz, Rolf P; Konen, Wolfgang; Behrmann, Kay-Ole

On the performance of neuronal matching algorithms Artikel

Neural Networks, 12 , S. 127-134, 1999.

Links | BibTeX | Schlagwörter: DLA, learning

1996

Würtz, Rolf P; Konen, Wolfgang; Behrmann, Kay-Ole

How fast can neuronal algorithms match patterns? Inproceedings

von der Malsburg, Christoph; von Seelen, Werner (Hrsg.): International Conference on Artificial Neural Net­works (ICANN), North-Holland, 1996.

Links | BibTeX | Schlagwörter: learning

1994

Konen, Wolfgang; von der Malsburg, Christoph

Learning to generalize from single examples in the dynamic link architecture Buchkapitel mit eigenem Titel

Buzsaki, G (Hrsg.): Temporal Coding in the brain, S. 205–220, Springer, New York, 1994, (Reprint from [Konen, v.d. Malsburg, Neural Computation, 1993]).

BibTeX | Schlagwörter: DLA, learning

Konen, Wolfgang; Maurer, Thomas; von der Malsburg, Christoph

A fast dynamic link matching algorithm for invariant pattern recognition Artikel

Neural Networks, 7 , S. 1019-1030, 1994.

Links | BibTeX | Schlagwörter: DLA, learning

1993

Doursat, René; Konen, Wolfgang; Lades, Martin; von der Malsburg, Christoph; Vorbrüggen, Jan C; Wiskott, Laurenz; Würtz, Rolf P

Neural mechanisms of elastic pattern matching Forschungsbericht

Institut für Neuroinformatik, Ruhr-Universität Bochum Bochum, (IR-INI 93-01), 1993.

Links | BibTeX | Schlagwörter: computer vision, DLA, face recognition, learning

Konen, Wolfgang; von der Malsburg, Christoph

Learning to generalize from single examples in the dynamic link architecture Artikel

Neural Computation, 5 , S. 719-735, 1993.

Links | BibTeX | Schlagwörter: DLA, learning

1992

Konen, Wolfgang; von der Malsburg, Christoph

Unsupervised symmetry detection: A network which learns from single examples Inproceedings

Aleksander, Igor (Hrsg.): Proceedings of the International Conference on Artificial Neural Networks (ICANN), S. 121–125, North-Holland, Amsterdam, 1992.

Links | BibTeX | Schlagwörter: DLA, learning

 


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25 Einträge « 1 von 3 »
1. Konen, Wolfgang; Bagheri, Samineh: Reinforcement Learning for N-Player Games: The Importance of Final Adaptation. In: Vasile, Bogdan Filipic Massimiliano (Hrsg.): 9th International Conference on Bioinspired Optimisation Methods and Their Applications (BIOMA), Bruxelles, 2020. (Typ: Inproceedings | Links | BibTeX)
2. Konen, Wolfgang; Bagheri, Samineh: Final Adaptation Reinforcement Learning for N-Player Games. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020. (Typ: Forschungsbericht | Links | BibTeX)
3. Konen, Wolfgang: The GBG Class Interface Tutorial V2.2: General Board Game Playing and Learning. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) 2020. (Typ: Forschungsbericht | Links | BibTeX)
4. Konen, Wolfgang: General Board Game Playing for Education and Research in Generic AI Game Learning. In: Perez, Diego; Mostaghim, Sanaz; Lucas, Simon (Hrsg.): IEEE Conference on Games, London, 2019. (Typ: Inproceedings | Links | BibTeX)
5. Galitzki, Kevin: Selbstlernende Agenten für das skalierbare Spiel Hex: Untersuchung verschiedener KI-Verfahren im GBG-Framework. TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis). (Typ: Abschlussarbeit | Links | BibTeX)
6. Kutsch, Johannes: KI-Agenten fur das Spiel 2048: Untersuchung von Lernalgorithmen für nichtdeterministische Spiele. TH Köln -- University of Applied Sciences, 2017, (Bachelor thesis). (Typ: Abschlussarbeit | Links | BibTeX)
7. Konen, Wolfgang : Reinforcement Learning for Board Games: The Temporal Difference Algorithm. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015. (Typ: Forschungsbericht | Links | BibTeX)
8. Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang: Online Adaptable Learning Rates for the Game Connect-4. In: IEEE Transactions on Computational Intelligence and AI in Games, (accepted 11/2014) , S. 1, 2015. (Typ: Artikel | Links | BibTeX)
9. Konen, Wolfgang: Reinforcement Learning für Brettspiele: Der Temporal Difference Algorithmus. Research Center CIOP (Computational Intelligence, Optimization and Data Mining) Cologne University of Applied Sciences, 2015, (Updated version 2015). (Typ: Forschungsbericht | Links | BibTeX)
10. Bagheri, Samineh; Thill, Markus; Koch, Patrick; Konen, Wolfgang: Online Adaptable Learning Rates for the Game Connect-4. CIplus (TR 03/2014), 2014, (Preprint version of the article in IEEE Transactions on Computational Intelligence and AI in Games, 2015). (Typ: Forschungsbericht | Links | BibTeX)
25 Einträge « 1 von 3 »